Sure you can defeat evil wizards and deadly dragons but can you fight...temptation?

Seven Deadly Sins

More than mere monsters the Deadly Sins are seven Spirits that seek to destroy all. Even if a Character survives an Encounter with one he still may be changed by it - and not for the better.


Vice Tokens

Vice tokens measure how corrupt a Character has become. Having Vice Tokens gives at least one and possibly multiple disadvantages depending which Deadly Sins are on the board.

Envy You have a -1 Strength or Craft if any other Character has a higher base (without considering Objects or Followers) Strength or Craft than you. base Craft.
Gluttony You cannot use Armor and lose a turn and a Life if you move to the Tavern, Village, City, or Royal Castle. You also have a -2 penalty to your rolls for movement and if you roll a 0 (1 or 2 after penalities) you miss a turn completely.
GreedYou cannot spend Gold or trade items in any way. If you defeat another Character you must take a Gold or Object.
LustYou cannot benefit or in any way use any Followers.
Pride You cannot benfit from any card that gives you a bonus to your Strength or Craft in any way.
Sloth You must roll a die at the start of your turn and if the result is a 1-3 then you do not move for your turn.
Wrath You must immediately fight a second Combat or Psychic Combat if you lose a Combat or Psychic Combat.

Losing Vice Tokens

A Character can discard a Vice token at the end of his turn if he is not in a space within six spaces and in the same Region as a Deadly Sin. There are also a few other ways of gaining and losing Vice tokens.



Evil Darkness gives all Characters 1-6 Vice tokens (each player rolls individually).

Minor Rule Changes

1. Evil Darkness gives all Characters 1-6 Vice tokens (each player rolls individually).

Alternate Abilities

Useful for: Any Good Character.

Useful for: Any Evil Character

kingmaker67@gmail.com