No faceless enemy the fiend known only as the Dark Sorcerer is an Evil of legendary proportions. Brutal, cunning, and possessed of great magical prowess he seeks the Crown of Command for himself! |
The Darkness BeginsThe Darkness LurksHe will remain in The Cursed Glade until he is defeated in Combat or Psychic Combat. If this occurs he loses a Life and immediately rolls dice and moves that total number of spaces clockwise around the board. If he passes through the Sentinel space or the Hills space in the Middle Region and the die roll was odd then he moves across the bridge to the other region and continues moving clockwise around the board otherwise he stays in the same region. He never encounters spaces or draws cards but starts with 6 Lives and is otherwise treated as a regular character. If a Character destroys the Dark Sorcerer then he gains 1-6 Gold, Spells up to his allowed maximum amount, a +2 Strength and +2 Craft bonus, and he may search the Adventure deck and take one Follower and one Magic Object of his choice. If the Dark Sorcerer has been destroyed then any player can discard a Spell to put any one active Dark Enchantment in the discard pile on his turn. Darkness ConquersHe now uses his turn to cast the Command Spell just like a player would until he is destroyed or he destroys all the other Characters! If all the other Characters are destroyed then they all lose and the Dark Sorcerer wins the game! If the Dark Sorcerer and one or more other characters share the Crown of Command space then they fight it out as usual. Dark Enchantments |
Source of Darkness
Allies and Enemies of Darkness |
Minor Rule Changes |
Alternative AbilitiesUseful for: Any Good Character |