Curses are dark magics that weaken Characters and slow their quest for the Crown of Command.

What Are They?

Curses are a new type of card. They are similar to Spells except they weaken a player instead of strengthening one and they last forever until somehow broken.


Using Curses

There are thirteen different types of Curses and at the start of the game they are shuffled and placed face down like Spells. Players draw them as directed by other cards in the game and unlike Spells there is no limit to the number a Curses a Character may possess.


Breaking a Curse

A Character can have a Curse removed by visiting the Mystic, Enchantress, or Warlock but at a price. If paid 2 gold or given (discarding) a Magic Object they will remove a single Curse. An unlucky player can have multiple Curses removed at once as long as he can pay for each one.
There are other cards that can remove Curses as well and when a Curse is broken it is placed in a Curse card discard pile. If a player is directed to draw a Curse card and there aren't any left simply reshuffle all the discarded Curses and reuse them.

Minor Rule Changes

1. Anything that can get rid of a Curse for a Character can also allow him to discard the Cursed by Hag card or return to normal if he is a Toad.
2. A Character that loses a Combat or Psychic Combat in the Cursed Glade gains a Curse.
3. A Character that makes it to the Crown of Command discards all Curses and is immune to them.

Alternative Abilities

Useful for: Dark Elf, Sorceress, or Witchdoctor

Useful for: Gypsy, Pilgrim, Priest, or Valkyrie
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